Building Fire Event in Don't Get Fired At Work: Keep Working to Win the Day
What to do when the building catches fire in Don't Get Fired At Work: keep your email and minigame loop going through the smoke and win when the timer ends.
If your office goes up in flames mid-shift in Don't Get Fired At Work, don't wait for a fire drill: no fire button and no evacuation prompt appear, and the workday simply keeps going. The demonstrated answer is to keep your normal routine running — emails, minigames and all — through the smoke until the day timer runs out. In the fire day shown here, that was enough to win.
What the building fire event is
The fire is a surprise incident that hits mid-workday. One moment you're mid-shift; the next you notice the smell of smoke ("It smells like fire") and — sure enough — the building's on fire. No warning screen and no special interface: you're left at your desk with a burning office around you. It's one of the game's random events, and this page covers how the fire day plays out.
What to do: run your normal work loop
Nothing fire-specific is required. In the shown fire day, the reliable move was to keep doing what you'd do on any other day:
- Handle your emails as usual.
- Play the minigames when they pop up, including paper war — yes, throwing paper around inside a burning building.
- Keep the loop going until the day timer runs out.
In the shown run, the fire didn't pause or replace the routine. The player went straight from "Well, let me get back to work" into more emails and paper war, and other interruptions — a virus, a hacking attempt — landed mid-fire while the same loop carried on. If you're still learning the daily routine, the work tasks and minigames guides break down each part.

The smoke debuff: expect to feel it
You'll notice the fire, even though the game keeps the day running. As the fire workday goes on, smoke builds up and progressively impairs your character:
- Trouble breathing — your character starts taking in smoke; the player joked about "breathing in too much carbon dioxide."
- Slower movement — you'll feel like you're moving kind of slow.
- A sense of being close to passing out.
The exact debuff values aren't shown in-game; in the demonstrated route, you simply work through them. In the shown run, that sluggishness in the last minutes was just the smoke — the player kept completing tasks and still won easily. For more on making it through the workday intact, see how not to get fired.
How the fire day ends
You don't have to put the fire out — in the shown fire day, the fire was still burning when the workday timer ran out, and the day ended normally. Keep completing tasks into the final seconds and the day wraps up like any other. The shown player pushed through the last 60 seconds ("Last 60 seconds. I hope I finish."), won easily, and figured they'd even ranked up to junior employee right after — though the game didn't display it anywhere.
That's the event in a nutshell: in the shown fire day, the fire cost the player nothing but comfort. Keep the email-and-minigame loop going, put up with the smoke, and you can still take the win when the timer hits zero.
Related Guides
Work Tasks and Progress Tracking
Learn which button clears each work popup, how the work percentage tracks progress, and what finished tasks earn you.
What Gets You Fired and How to Stay Employed
See the two fail conditions, a maxed stress meter and a mid-round firing, plus the habits that keep your job safe.
Printer Event: Paper Jam Messages
Recognize the repeated paper jam messages hiding in your work feed and keep the feed moving without losing the day.
